Detour creates a digital reflection of the movement in the place, turning the hall into a playing field. It is an interactive work in which the routes of passers-by are captured by artificial intelligence and displayed on various screens in the building. Not only would it be a reflection of what has already happened, but the passers-by are also challenged with route suggestions or a real-life computer game. Where do you come and go?
Detour
March 2019
Interactive installation